Authoring A PhD
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After authoring a paper with a researcher from a pretty different field I became friends with the first author (I was a co-author). What we actually did was to write two papers: One for the other researcher's field (biology) and one for my field (statistics). Then both got a first-author paper out of it.
Using an authoring tool has reshaped the content production process. It has brought many advantages for publishers as well as the users & learners. As reported by the survey, 58% of our survey respondents are using an authoring tool, 68% of them are satisfied with their current authoring tool. We deduce that the use of authoring tool is not totally widespread among the concerned parties but it is significantly growing momentum.
N2 - The ability of the Web to share data regardless of geographical location raises a new issue called remote authoring. This provides the distributed interactivity of clients with servers. This dissertation especially focuses on database remote authoring. With the Internet and Web browsers being independent of hardware, it becomes possible to build Web-enabled database applications. Once a database is linked to the Web, it is accessible from any computer linked to the Internet. Many approaches are provided to integrate databases into the Web environment, which use the Web's protocol i.e. HTTP to transfer the data between clients and servers. However, those methods are affected by the HTTP shortfalls with regard to remote authoring. The WebDAV protocol as an extension to HTTP provides the authoring aspects of remote collaboration. This dissertation for the first time applies the WebDAV protocol to provide a consistent framework for remote authoring of database, called WebDAD. WebDAD is a seamless and effective methodology for accessing and authoring databases in particularly that it naturally benefits the WebDAV advantages such as metadata and access control. These features establish a standard way of accessing database metadata, and increase the database security, while speeds up the database connection. Using the Jakarta Slide, which is an open source project of Apache for WebDAV server, we have implemented a prototype of WebDAD.
AB - The ability of the Web to share data regardless of geographical location raises a new issue called remote authoring. This provides the distributed interactivity of clients with servers. This dissertation especially focuses on database remote authoring. With the Internet and Web browsers being independent of hardware, it becomes possible to build Web-enabled database applications. Once a database is linked to the Web, it is accessible from any computer linked to the Internet. Many approaches are provided to integrate databases into the Web environment, which use the Web's protocol i.e. HTTP to transfer the data between clients and servers. However, those methods are affected by the HTTP shortfalls with regard to remote authoring. The WebDAV protocol as an extension to HTTP provides the authoring aspects of remote collaboration. This dissertation for the first time applies the WebDAV protocol to provide a consistent framework for remote authoring of database, called WebDAD. WebDAD is a seamless and effective methodology for accessing and authoring databases in particularly that it naturally benefits the WebDAV advantages such as metadata and access control. These features establish a standard way of accessing database metadata, and increase the database security, while speeds up the database connection. Using the Jakarta Slide, which is an open source project of Apache for WebDAV server, we have implemented a prototype of WebDAD.
N2 - Animation is an important aspect of most Virtual Reality (VR) applications including industrial applications such as VR training or product demonstration. Animations can be used to present the behavior or intended use of a component or product and can also be used as a visual cue or guide during VR training. Studies have shown that creating animations while immersed in the virtual space has several benefits including increasing the creativity and productivity of artists. Previous work on animation authoring in VR, however, has mostly been targeted towards animation artists, attempting to recreate traditional animation tools in VR, which are known for their complexity and steep learning curve. During this industrial PhD project I aim to investigate and create immersive animation authoring tools for industrial use cases targeted towards subject matter experts from the manufacturing industry. In this paper, I present the motivations and background for this project as well as the current status and planned future work.
AB - Animation is an important aspect of most Virtual Reality (VR) applications including industrial applications such as VR training or product demonstration. Animations can be used to present the behavior or intended use of a component or product and can also be used as a visual cue or guide during VR training. Studies have shown that creating animations while immersed in the virtual space has several benefits including increasing the creativity and productivity of artists. Previous work on animation authoring in VR, however, has mostly been targeted towards animation artists, attempting to recreate traditional animation tools in VR, which are known for their complexity and steep learning curve. During this industrial PhD project I aim to investigate and create immersive animation authoring tools for industrial use cases targeted towards subject matter experts from the manufacturing industry. In this paper, I present the motivations and background for this project as well as the current status and planned future work.
In a utopia of visual media, everyone can easily create, enjoy and share high-quality visual media. My research brings us closer to this dream by developing novel tools for authoring visual media, technologies for effectively presenting visual media on heterogeneous devices, and methods for leveraging large-scale user-contributed media collections for visual media synthesis and understanding.
In this talk, I will present my work on developing visual media authoring tools. My focus will be the development of a video stabilization approach that can transform an amateur video so that it appears as if it were created by a professional filmmaker along a directed camera path. First, I will describe how we use an understanding of human perception to motivate our design of the first practical video stabilization system capable of these dramatic transformations via a 3D approach. Then I will describe how we remove 3D reconstruction from our method by using a subspace constraint on video feature trajectories. This leads to a solution that is robust, efficient and scalable enough to be deployed in commercial products. Finally, I will briefly describe my work on large-scale web media collections, demonstrating how these collections can be used to provide sources for panorama synthesis. 59ce067264
