Many of the topics walk you through a completed creation or rendered animation in which the artist demonstrates and breaks down the essential steps. Other topics cover broader fundamentals that make up the foundation of 3D modeling and animation.
Even if you would like to just jump in and start doing an activity, you should learn the fundamentals. Like being told the general rules of a sport before playing your first real match. Animation has fundamental concepts that you should learn too. And while these are not set in stone, they do teach you a lot about how objects and people should move, and how those motions can be enhanced for a great lively animation. Start by looking at the "12 basic principles of animation" as described by Disney animators Frank Thomas and Ollie Johnston in their 1981 book "The Illusion of Life" - or at the expanded "21 Foundations of Animation" by Dermot O' Conner. These are two great resources, describing in broad terms, how characters should move, and how you can time and ease certain movements to make them more believable. 2b1af7f3a8