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In October 2008, Variety reported that Atari had purchased the rights to publish the game. Ending months of speculation, Infogames announced on November 7, 2008 that Atari would be releasing the game in June 2009 to coincide with the 25th anniversary of the first film's theatrical release.
Too, fans will buy the physical media if they can. There are still stores selling CDs and DVDs and (PC) games in China and some people do buy them knowing full well that they can download it for free.
Signing up anonymously with social networks like Facebook can be extremely difficult. This is primarily why many Tor network social networks are created. With the ability to register anonymously, they allow users to communicate freely.
Portable computers are compact and fully functioning versions of a regular desktop computer that are designed to be mobile. While they rely on rechargeable batteries or an electrical outlet for power, they allow a person the freedom to move around while still being productive. Their mobility alongside their ability to operate similar to a desktop make them powerful tools for businessmen, students, and common individuals alike. Whether giving or preparing a project or presentation, taking notes or studying online, or simply connecting to the internet from a cafe, portable computers have become essential for individuals who wish to work, study, or play on the go. Portable computers come in three basic versions which include the laptop, tablet, and netbook.
Netbooks are similar to laptops but differ in size as well as processing. While netbooks are smaller versions of laptops, they have been designed, to the best of their ability, to have the same functionality as laptops and PCs. A netbook's computer display will rarely reach above 10" or 12", and are more commonly smaller than this, whereas some laptops can contain up to 15.5" of display screen. Netbooks have been around since 2008, roughly, and have revolved around their ability to connect to mobile networks such as the wifi at your local cafe or restaurant. Because of this feature, it has changed the laptop industry and has been heralded as a revolutionary and pivotal focal point in the production of laptops and netbooks. Since then this capability has now become a standard among both. Even though they don't maintain some of the functionality and computing power as their desktop and laptop counterparts, they are still capable of word processing, mathematical computation, and other productivity programs that businessmen and students use. On top of that, they are also extremely durable and affordable which make them perfect for educational tools. Students will find them easy to manage, organize, and carry around as well as a "distraction free" resource because of their minimalistic capabilities. Couple these advantages with internet access to mobile hotspots such as school libraries and it can be easily seen why this device had dominated the market for so long. It has only been a recent trend for individuals to pick up the tablet despite it's rudimentary processing power and it has been speculated that this is due to the tablet's sleek design and effective marketing strategy toward the younger generation.
Examples of other pointing devices can be seen in gaming. A popular pointing device in video games is the joystick. Joysticks are moved by hand to point to an on-screen object, such as a character, and then a button or buttons are pressed to execute an action, for example jumping. Gamepads are also examples of pointing devices, performing similar functions to the joystick but held fully in hand instead. Another example of a pointing gaming device is a proprietary controller, such as the Wii remote. These devices are motion sensitive and require the controller to point into a sensor, which will move accordingly with an on-screen pointer. A trackball is a pointing device consisting of a ball in a socket, similar to an upside-down mouse, that the user rolls with the thumb, fingers, or palm. Trackballs are commonly seen on CAD workstations for ease of use. Control buttons and wheels are pointing devices commonly found on handheld gaming devices or portable digital media players. For instance, on an ipod, the user can spin the wheel to scroll through songs, and then click on the desired track. Touch pads are generally rectangular pads that a user can slide a thumb or fingertips across. Tapping the touchpad executes the same action clicking a mouse would. Touch pads are typically found on laptops and notebook computers. 
Biometrics are objective, measurable, biological traits that can be used to identify somebody. Biometric identification is becoming more and more common, and individuals can be recognized by a computer based on everything from their eyes to their fingerprints, from their voice to their face, from their unique body odor to the shape of their ear. Some uses of biometrics include fingerprint scanners to protect sensitive information stored in databases at places like nuclear power plants, biometric identification at borders and on passports, identification at nightclubs to ensure people who have been banned can't enter, and even at public schools to have stronger records of attendance and library book borrowing. While biometric authentication is incredibly useful, there can also, obviously, be strong privacy concerns if their use is becoming too common. However, an organization called the Biometrics Institute is seeking to not only advance the use of biometrics but also ensure that all privacy concerns are addressed as this kind of technology becomes more and more common, with a set list of privacy guidelines that should be met whenever and wherever biometric identification is being employed.
There are many types of application softwares. Every type of application software is made to serve a function or to help, for example software for business' or education. Desktop publishing refers to using a personal computer to manipulate text and images to create attractive documents as if they were created by a professional printer. Similar to this, personal publishing softwares are used to create documents for personal use, such as invitations, flyers, or calendars. Very common types of application software include education and entertainment. Entertainment software includes games, simulations, and other programs that provide amusement. Educational software can be found on personal computers, but a popular trend is to combine the hardware and software into a single product. For example, Leapfrog is well-known for their child look-alike laptops used for teaching. Software such as OneNote and Notebook are examples of note taking software. These softwares are generally used by students and business people to take notes during lectures or meetings. Because of this, note taking software normally supports typed and handwritten input. Engineers and architects make use of design software such as CAD (computer-aided design). CAD plays an important role in the design of finished products and other fields such as art, advertising, or law.
Everywhere you look, young people are using smartphones, notebook computers, iPads, etc. Often, they are not just using these devices for school research, homework, or studying. Young people can be seen playing games on computing devices as young as 3 years old. Online gaming is a rapid habit that is starting from a very young age. Often, the habit carries into the young adult years for many individuals. Nowadays, there are whole web sites whose sole purpose is hosting games that can be played online. Online games can be played alone or with other individuals who are also online. The games that are designed to be played by multiple players are called online multiplayer games. Some examples of online multiplayer games are Doom, EverQuest, Final Fantasy, City of Heroes, and World of Warcraft. Also, gaming devices, such as, PlayStation 3, Xbox 360, and Wii, are deigned to be Internet-enabled so they can be connected to the Internet to play with other players. Online gaming has also been associated with Internet addiction. An article about online gaming addiction in The Kernel, states that often individuals are playing online games 12 hours a day. The article explains that individuals that develop online gaming addiction lose jobs and loved ones, have withdrawal symptoms, and develop migraines and back problems. The article states that it is a very real problem and will potentially continue to grow in the population as the Internet becomes more readily available to more and more people. 2b1af7f3a8