STAR WARS - X-Wing Alliance Download PC Game
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Then there are seven battles or chapters of the storyline, each one split into two to eight missions. Once you've gained your licence, you can start ingratiating yourself with Admiral Ackbar and working your way to Top Ace level, as the game weaves its way in and out of both its own storyline and the films' backstory. You help rescue stranded comrades after the battle of Hoth, for example, and get to steal the Imperial Shuttle used for the commando mission on the Forest Moon in Return Of The Jedi. In between takes, you fly missions to avenge your father's demise on the Viraxo.
With Alliance, LucasArts have finally rounded off all the corners and closed all the plot holes in their combat games. It's not startlingly original, but it does house all the ships and the best of the series under one roof. No doubt they're busy shining their technology for the endless stream of games that will follow the release of Episode One: The Phantom Menace. But no matter what fat. chunky ships the new film gives us, our hearts will always belong to the Millennium Falcon. Well, mine will anyway.
Alliances luminous planets and vast nebulae are much livlier than the bleak starfields of past X-Wing installments, and, if you have a PC with a high-end 3D card, the vehicle textures look photo-realistic. The games stunning visual presentation is also enhanced with debris-spewing explosions, oppressive capital ships, asteroids, and the interiors of space station superstructures--you'll even fly through the Death Star while piloting the Millennium Falcon.
One of the best features of X-Wing Alliance is the background story, which will unfold as you play through each mission. The narrative has everything to make a good feature movie, and it translates well into a space combat game. There's action, deception, action, changing loyalties, action, intrigue ... and let's not forget the action. It really is superb in its intricacies. You assume the role of Ace Azzameen, beginning your career as a cargo pilot working for your families shipping business, Twin Suns Transport Services. Although you mainly run cargo for the Empire, your father has seen the profit potential in aiding the Alliance and is not above making a few illegal runs for the Rebels if the price is right. Well, I won't ruin the rest of the story for you, you'll just have to check out the game for yourself to get all of the juicy tidbits. But I can tell you that you'll eventually join the Alliance forces and get to test out some of the hottest starfighters the Rebellion has to offer.
Gameplay as a smuggler starts out slow and most of your early missions center around shipping cargo, inspecting cargo, picking up cargo, cargo sandwiches, cargo soup, cargo salad ... wait a second, that was a different movie altogether. Totally Games could expand on the early missions and make an entirely new game called Star Wars Customs Inspector, but it would probably be as boring as these first missions prove to be. You'll take control of a stock Y-1300 Corellian Transport right off the bat, the same base ship as the Millennium Falcon, only Han and Chewie modified theirs out the yin-yang. You'll quickly progress on to your father's YT-2000, a larger cargo ship, once you get past a handful of training missions whose only purpose seem to be familiarizing you with the game interface. There's certainly nothing inherently challenging about these early missions (except for the occasional AI problem ... read on) and, as much as these beginning missions try to walk new players through the interface, they do little to get you ready for the intense space combat that lies only a few missions away after you join the Alliance.
One of the neatest new features of Alliance is the addition of a hyperdrive system which allows you to move from star system to star system. As you may remember, all of the missions in the previous games were confined to action within a single system. Now you can travel between up to four mission areas during each assignment by using your hyperdrive. This allows for much larger and complex missions with multiple objectives and varied backdrops and I assure you that the light drive system is much more reliable on stock Corellian Transports than the one found on the jury-rigged Millennium Falcon. In addition to a larger playing field, you'll notice that the space battles are much larger than any of the previous Star Wars flying games with up to 96 ships going at it in the darkness of space.
OK ... enough of the bad. Let's get back to the good. The graphics in Alliance are certainly better than average and the game shows off ship details better than any of the others in the series. It's definitely the best looking Star Wars title from Totally Games, boosting twice the number of polygons per ship over XvTF. Unfortunately for those of you without 3D hardware support, this graphical detail does not translate well in software mode, and the game looses much of its detail. The little details like the chunky explosions, lighting effects and shadows add those cinematic touches that make you feel like you're actually in the Rebel Alliance fighting in a never-to-be released movie. But as much as I was impressed by the ships and attention to detail, I simply didn't get a feel of 3D space while playing Alliance. The planets and natural phenomena such as nebula and gas clouds appeared extremely flat and lifeless and the thin star field looked like someone had poked hundreds of tiny holes in a piece of black construction paper. There's no twinkling and there simply aren't enough stars to give you the feel of actually being in space surrounded by millions of distant suns. I also ran into a few framerate issues when I played in 800x600 with the graphics pumped up to the highest level. I was really surprised that I would encounter performance issues on a P450 with SLIed Voodoo2s after seeing how smoothly Alliance performed at 640x480.
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Anyway, like six of these old hipster indie games have just been re-released on 'Good Old Games.' I guess that's an ironic title or something They are old though - in fact, three of them are so old that they've never been released for download before. I guess the hipsters won't like them now they've gone mainstream.
Starting Tuesday, May 5, PS4 owners can download the great metroidvania \"Guacamelee: Super Turbo Championship Edition\" as well as \"Ether One,\" a first-person puzzle game. PS4, PS3 and Vita owners can all download \"The Unfinished Swan,\" \"Race the Sun\" and \"Hohokum,\" while the Vita by itself gets \"Murasaki Baby,\" an atmospheric puzzler with an arty style reminiscent of Charles Addams.
You can try obtaining X-Wing (or one of the compilations it came in) from eBay or Amazon. Unfortunately, this game is currently not available on any digital platforms for download. Make sure you get the correct version as there are also DOS Diskette and DOS CD-ROM versions of this game.
Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the eponymous X-wing, for the Rebel Alliance as part of a narrative that precedes and parallels the events of Star Wars Episode IV: A New Hope.
After choosing a pilot file to play with, the player is presented with a \"concourse\" aboard the Mon Calamari Star Cruiser Independence. From here, the player can choose between flying in a proving ground, historical simulator, or tour of duty. In the proving ground, the player maneuvers a starfighter through a series of gates within a time limit. The historical simulator depicts missions not tied to the main storyline. The game's plot is advanced through tour of duty operations. When the player completes a tour of duty operation, it becomes available for replay in the historical simulator. In addition to the flight options, players can access a technical room that shows images of the game's spacecraft, and a film room for reviewing recorded flight data.
As a space flight simulator game, X-Wing puts the player at the controls of various starfighters in space combat against enemy spacecraft. Drawing some influence from Star Raiders (1979),[4] the game is played in first-person from inside the cockpit. The initial game offered pilotable A-wing, X-wing, and Y-wing craft; the B-Wing expansion adds the B-wing as a playable vehicle.
All flight takes place in space; the player does not encounter gravity or atmospheric effects. The starfighters are equipped with recharging laser weapons and limited warheads. The player controls power allocation between lasers, deflector shields, and engines. Charging the lasers and shields slows the player's craft, giving effective power management an important role in gameplay.[5] The player can toggle the firing mode (separate or linked) of each weapon type, and balance the shields forward, aft, or evenly. 59ce067264
